1. Skyrim Random Encounters Mod
  2. Skyrim Extra Encounters

Page 1 of 2 - Random vampire lord encounters - posted in Skyrim Mod Requests: I want to see a mod that adds some random Vampire Lord encounters, ideally making it so that vampire attacks at higher levels occasionally include a Vampire Lord leader. During your travels, you may come across a randomly generated encounters. This feature adds diversity and unpredictability to the game – and more killing. There are three subsets of RANDOM ENCOUNTERS: RANDOM WARZONE: Sizable WZs that span, generally, 4 cells. A feature of the new RANDOM WARZONES is DAY/NIGHT awareness. Posterino 3 2 13 download free. For instance, a Silver Hand v Werewolf WZ will not spawn until after dark.

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The encounters in New Vegas are different from previous Fallout games, the handful of encounters being scripted encounters, and not a random encounter from a pool being initiated in predetermined spots in the wasteland. Several of these random encounters can be replaced by the Wild Wasteland trait. Examples of these encounters include the three alien surveyors past Brooks tumbleweed ranch near. Skyrim Non Adult Mods; Random Encounter Mod: Legion Sign in to follow this. Random Encounter Mod: Legion. By irysius, January 3, 2019 in Skyrim Non. Skyrim is a game littered with random encounters that are meant to inject additional life into the world of The Elder Scrolls 5. Skyrim’s random encounters s.

Skyrim Random Encounters Mod

https://internationalbonuscherokeecasinogames.peatix.com. This article is about the mercenaries randomly encountered through Skyrim. For other mercenaries, see Mercenary.

Mercenary
LocationRadiant
RaceRadiantGenderRadiant
LevelPC×1.1 (min=6)ClassDestruction Mage
RefIDN/ABaseIDN/A
Other Information
Health50+(PC-1.1)×9.2
Magicka150+(PC-1.1)×7.3
Stamina70
MoralityNo CrimeAggressionUnaggressive
Faction(s)WEUnaggressiveAdventurerFaction
Skyrim random encounters mod 2
A male Breton mercenary

These Mercenaries are non-hostile NPCs who can be randomly encountered in the wilderness. They can be bribed, intimidated, or persuaded to mark a random dungeon location on your map. They never actually head towards the location given, and after you extract the location will stop and interact with any nearby items until they despawn.

Dialogue[edit]

When you first approach them, they will say 'There's been word of some trouble nearby. I'm on my way to investigate.' If you ask them where they are headed, they'll reply 'I probably shouldn't tell everyone who asks. This is important business, you know.' You will then have a number of dialogue options, which will result in unique replies:

Player ChoiceMercenary Response
Understandable. Be on your way.Thanks for wasting my time.
I could save you a lot of trouble..
(Persuade)
Succeed: If you really want to do my job for me.. Here, I'll mark the location on your map.
Fail: No, I think I've got this one. Thanks, though.
Tell me where you're going before someone gets hurt.
(Intimidate)
Succeed: All right, all right! No need to get violent. We're on the same side. I'll mark it on your map. This one's on you.
Fail: Someone's going to get hurt, all right. (Attack)
Whatever you're getting paid, I'll double it.
(Bribe)
You want to pay me to do my job? Fine. I'll mark the location on your map.

If your choice ends in a non-hostile result, they will then tell you 'Just make sure to take care of whatever's going on there. It's my name on the line.' and say 'Now I have some time to kill..' as you leave.

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Skyrim Extra Encounters

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