Yeah, you have to extract the folders from inside the zip file into your mods folder, just having the zip file in there won't do anything. Ryder689 #link #parent. Dec 27, 2019. This patch adds SexboundAPI support for the Updated Vulpes Race 1.3. Installation: Place the.pak file in your starbound mod folder Requires.
Non-workshop mods are installed the exact same way on the server as on your computer; just use the File Manager to access the server's mods
folder.The easiest way to get Steam Workshop mods is described below, and starts with subscribing to the mods in Steam Workshop, and letting steam download them automatically to the client on your local computer.
Navigate to the workshop for Starbound on Steam, find the mods you're interested in and click on them to open up their workshop page. Then click the green '+ Subscribe' button. It's that simple!
When it's subscribed to, the button changes to say 'Subscribed' with a checkmark, and steam has begin to automatically download the mods in the background to the local computer files. For a large number of mods, you might have to wait a little while for steam to finish downloading them all.
To find where steam stores the mods it just downloaded, please do the following:
On the next pop-up window, click on the 'Local Files' tab across the top, and then on 'Browse Local Files'.
You will see this view of the game files on your local computer, as shown below. To get to where steam hides the mods, click on the arrow in the upper left to move up one level, which is circled in the screenshot.
In the screenshot below, you will also see a 'mods' folder. That is NOT where steam put the workshop mods that it downloads automatically. The 'mods' folder is where you manually add your own mods, and after a fresh install this folder is usually empty .
In the next level up, you will see a list of all the Steam games installed, and you will click that same arrow one more time to go up another level. Then you should see this…
The Workshop
folder is where Steam stores all the content that it downloads for all games. Click on the folder to open it.
Then click on the folder Content
.
Inside Content
are folders with numbers on them. Those are the master ID numbers of Steam games.
The ID number for Starbound is 211820
, so click on that folder. Inside there, you will see a folder for every mod that you subscribed to. The names of the folders are the Steam workshop ID for that mod. Inside each folder is a file called 'contents.pak'.
Leave the mods in those numbered folders. Upload all the numbered folders for the mods you want to use to the server.
We highly recommend using a program to package and compress the folders, such as a program that does .zip
or .rar
formats. This will make a single file that is often smaller then all the separate folders were (and smaller means faster upload).
Then upload that zip file to the server, to the folder /mods
. You can use drag and drop in the file manager, or an actual FTP program to move the file. Lastly, unpackage the files.
We have support for unzipping file directly in the file manager view. Just select a single zip format file, and an 'Unzip' button will appear along the top of the file manager window. A similar button for .rar
format will appear if you select a .rar
file.
The last step before the server can actually use the mods, is the file inside every numbered folder needs to be moved out of that folder and directly into the /mods
folder. The server will not load any files inside other folders inside /mods
. The problem with that is, they're all named the same exact name:content.pak
.
In the Nodecraft file manager, this will cause them to overwrite each other when you start moving them (move 20 files with the same name, and when you finish, there's only 1 there. A file that was overwritten 19 times). So they all need to be renamed something unique. The usual method is to rename them to the workshop ID number (the number that the mod folders are named).
If you have a lot of mods, this will take a while, and it's kind of tedious. So, at Nodecraft, we have a magic button that does it all for you. Seriously, magic button.
After uploading the mod folders, go to the 'Mods (wip)' tab of the control panel, and click on the blue button labelled 'Steam Workshop Fix'. This will:
content.pak
file out of every numbered mod folder./mods
folder. So, click button. Boom, done. Time to play.
This only works if you left the mod folders exactly as they were, inside the numbered mod folders.
If you don't have a magic button that does this for you (ie, you're trying to set up your own server at home), then all the content.pak
files needs to be renamed and moved manually. We highly suggest you use the Workshop ID numbers so you can tell what is what later on.
Please restart the server, and it should automatically load every mod in the /mods
folder. If there are any issues with a mod loading at startup, the 'Console' tab of the server will usually contain any error messages related to that.
Starbound is being developed by Chucklefish, an independent game studio based in London, UK. You can read all about us here!
Starbound is available now via Steam, Humble and GOG! The Steam version requires access to a Steam account to install and update Starbound, but GOG and Humble both have direct download versions of the game available.
Starbound is currently available for PC, Mac and Linux. We’re working on a version for Xbox One Game Preview, too!
Yes! There are seven unique races to choose from and each race has a whole load of customization options. Meet the races!
Yup! If you’re not sure how to get started, check out our wiki’s Multiplayer Setup Guide.
Not right now! We also don’t have space for internships or work placements. We’ll post here if something changes!
Starbound uses a custom engine built in C++ and Lua.
Chucklefish LTD hereby grants permission for the use of in-game audio & video for “Let’s Play”, “Preview”, “Review” and/or “Commentary”-style videos on YouTube, including ad-supported channels/videos. The creator of the video may use in-game audio & video for as many videos as desired.
Please include a link to www.playstarbound.com OR any online store selling the title involved. Specific permission is required for any soundtrack use outside of captured gameplay.
I’m glad you asked! Check out our EULA and Mod Terms!
Ahh oh no! Please read through the following before contacting us for support. Several common issues are described here, but if after reading through the information below your issue is still not resolved, then please post on our support forums or email us if you feel that would be more appropriate!
When reporting bugs to us, following a few simple rules can help make bugs much easier to identify and fix!
What to include in your report
When reporting bugs to us, including a few bits of extra information can help a lot. Try to include:
Please attach that file to your email along with any other information that may help us (like your computer’s specs, what you were doing at the time, etc).
Oh no! Check this guide for steps on how to retrieve your lost character.